Kirby’s Dream Land 2


After having played Kirby’s Dream Land 2 I can very well understand why gamers chose it before the first Kirby’s Dream Land. It plays better, it looks better and it’s much more fun. Oh, and you can save your game with the game’s built in auto save feature.

I give this game the place that I gave the first Kirby’s Dream Land game. This one is just so much better and plays much like Kirby’s Adventure for the NES (which paradoxially didn’t get a seat in my Top 10 NES list, but that must’ve been because I forgot about it).

#06:  Kirby’s Dream Land 2

King Dedede is at it again and you’re on your quest to beat him up and save everyone from his mischievius hands. Also his henchmen are goin’ around kidnappin’ your three furry/feathery/slimy friends and that really pisses you off. From time to time you’ll have to save them from their sacks of misery and they’ll help you by letting you ride them (making them your upgraded weapon system and live animal shield).

Graphics: 10/10

This game looks great for a monochrome Gameboy game, but to be honest I play it on a Gameboy Color system which gives it a lot more life. The sprites don’t look cramped and the game reeks of a look that yells “this is a fun game!”.

Sounds & Music: 9/10

Some tracks are imported from the first game and some are new and specific for the levels. But if you ride your animal friends their own soundtrack will replace the level’s track no matter where you go. The only place where their soundrack won’t be heard is in the boss battles.

Gameplay: 10/10

You control Kirby in very much the same way as in the first game only this time it feels smoother and the level designs are better to match both his old and new powers. If an enemy has a specific power you can absorb it by pressing down on the directional pad after having sucked them in. This alone is a great reason alone to rate this game as being better than the first but that’s not all:

You can ride a fish, a hamster and an owl (Kine, Rick and Coo, with Coo being the one that is overall the best one) and they not only upgrade your powers but also act as your own personal shield and add a full health bar of their own for you to “use”.

The only gripe I have with this game is those irritating and insane levels where a current or wind catches you and pulls you to certain death. If you have the fish or the owl, respectively, they get easier a bit but not by much. Aarrgh! Why did they have to do a level where it’s super hard to control your direction as a means to add to the difficulty?! Was that really neccessary?!

Your furry animal friends Rick, Coo and… and…Kine? More like Rick, Coo and Magikarp! It’s just as useless!

Replay value: 10/10

The game is very fun to replay over and over again and is a great game to just pick up and play any time. And since you have three save games you can do so without feeling sorry to have overwritten your hard worked progress. And gearing towards completing the game to 100% (your completion level is written next to the game file in percentage) always draws you back, even though finding the Rainbow Pieces, that are needed to unlock the true final boss, can be very challenging and requires not only skill but also a wee bit of luck.


Kine…? Couldn’t they have westernized that name as well? What does it even mean, by the way?

First pic from

Second pic from

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