Let’s get to Composite Vs RGB video signals on the SNES first. Composite RGB
Enough said. Get an RGB scart or similar for your system.
Not let’s get to the main show! When I got the SNES the controller was a bit stiff when you pushed the D-pad down and on the A-button. This is why:I used many, many Q-tips and cleaned the sucker out of what I thought may have been Coca Cola or something akin to that (God I hope it wasn’t diarrhea) and dust, and then I washed the buttons and the rubber in detergent. For the contacts I used an eraser and then a slightly damp Q-tip.
And here is the beaute all cleaned up. And Super Mario World controlled perfectly after my little inspection. Awesome-SNES.
I got my S-video adapter for the Nintendo 64, which means that I can change from standard Composite video to what’s the best thing for the PAL N64 system: S-video. The difference isn’t huge between this and RGB but still noticeable according to most sources.
I quickly noticed that the image got black and white when I connected the Sound output cable into the adapter. This was quickly solved by pulling it out a little bit and presto! I had both sound and a markedly improved image to enjoy.
Standard Composite cable
Unfortunately I forgot to grab a pic with the Composite cable of the gameplay, but the intro screen shows off both the 3D, sprite and texture aspects of the game so I hope that’ll do. I’m pleased with the improvement and I’d say that this is a cheap way to make your older consoles much more visually appealing, it’d cost about 10 dollars per cable and you’d be set to go, even on new flatscreen TV’s.
The reason why the image is still blurry is because the N64 had some kind of blur filter that was meant to make the graphics better. While it looked better on most standard CRT TVs it looks dated when Compared to the modern sharpness of video output. So this is basically what you get if I’m correct.
For around 8-9 £, or 13 $, I got myself a RBG cable for my Gamecube. It turned out to be a great investment, just look at the difference yourselves:
If you click the images to enlarge them you’ll see that there’s a huge difference. They were taken with a digital camera right off the CRT TV screen, and still you can see a huge difference. There’s a sharper image, less blurring and clearer colors as they don’t bleed out as much. The difference is actually most noticeable on the 3D elements in the game.
You just have to make sure your regions system supports this and that your TV supports it as well, most CRT TV’s from the end of the 90’s onwards and all modern flatscreens should support it. If you’re into retro gaming this is a cheap upgrade to make to breath new life into your game library.
I’ve got an S-video cable for my N64 (as the PAL version doesn’t support RGB) and I’ve heard the image is very good and that the difference isn’t too huge between this and RGB. Then again, one can mod their system to show RGB, but I don’t feel ready for that yet. I’ll post pictures when the scart adaptor shows up in my mail, I paid 1 £ including shipping for the same thing I’d pay 8 £ for in store… the only draw is that it’s from China apparently, and I’m crossing my fingers that the shipping won’t take a month and that the quality will be the same.
Here you have my game room, well, to be more clear it’s my “gaming corner”. This room serves as a guest room, reading room and game room at once, and I was lucky enough to get my own setup along one of the walls. I’ve placed the gaming mini fridge at the left side of the shelves and then stacked all my console games as good as possible where possible. When we get a bigger place I’ll add two bookshelves to the sides to be able to house all of my game collection and collectibles.
Right now I’m looking at adding plastic boxes with drawers, who are either expensive, ugly or hard to come by, just beneath each console to house the controllers and accessories to give it a neat look. I’ll print the logos of each console at the front of the drawer as well, and probably wrap them in some kind of paper as they’re transparent and semi-transparent and not that aestethically appealing. I got this idea from another gamers setup but I can’t find the original picture, and what I’ve planned isn’t exactly how he/she’d made the setup either, but still very clever indeed.
With only one Scart input (which I can put up with as it accepts RGB and S-video natively) I had to organize the Scart cables in some kind of way, and this is what I came up with. Easy, cheap and you’ll also be able to store it behind the phat TV without anyone noticing it.
Though by now I’ve changed the Gamecube and Nintendo 64 cables from Composite to RGB and S-video respectively.